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![Preview](/uploads/4b64acc7c9f70ea405aadb3cc6ff9363/Preview.png)
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# Latest release:
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### Beta 18 ###
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Build 5890ccd
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* ZIP [GlitterWorldPrime__B18__Build_5890ccd.zip](/uploads/40d3015630fbdeaad5621a74f5f215d0/GlitterWorldPrime__B18__Build_5890ccd.zip)
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* Steam [GlitterWorldPrime__B18](http://steamcommunity.com/sharedfiles/filedetails/?id=1206654786)
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## Changelog: ##
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#### 2018-03-26, Builds 5890ccdb, 90cef8a3 ####
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* Orders! You can now make orders that will persist after closing the game that will be delivered the next time you play.
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* Search bar, you can now search for items in the trade dialog.
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* Sell prices now fluctuate based on demand, too many items in stock will cause the price to drop and if there aren't enough we'll pay you more for your items.
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#### 2018-03-26, Builds e2fa948, 65ad64a ####
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* Fix: Issue #22, Add a "My items only" mode that filters the list to items the colony has.
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#### 2018-02-06, Builds 3966913b, 5d7cf793 ####
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* Really Fix: Issue #18, No More NullRef Exceptions, If you try and access the properties of a Null Object you're gonna have a bad time.
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#### 2018-02-06, Builds 2846b4ae, 02f38f5e ####
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* Fix: Issue #18, More NullRef Exceptions.
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#### 2018-01-30, Builds 4c4322c1, 9776ad5b ####
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* Fix: Issue #20, Remove all calls to StockGeneratorUtility.TryMakeForStockSingle.
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* Fix: Issue #19, Prompts to resubscribe every attempt to use the Prime Console.
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* Fix: Issue #18, NullReferenceException when creating non-stockable items during delivery.
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* Change: Bumped API version to 2.42 and assembly version to 2.1.42.17/18.
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* Change: Added some additional debug logging.
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* Change: Added new function CreateThing in Utilities to simply and centralise spawning Things.
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#### 2018-01-24, Builds dc9521c0, 2eb1a433 ####
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* Fix: "Tried to make non-Stockable thing for trader stock" when opening trade dialog.
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#### 2018-01-18, Builds fb3b0818, 79fb1ee1 ####
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* Fix: Changing between saves in the same game session causes GWP to incorrectly prompt for subscription.
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#### 2018-01-18, Builds d0dc97bc , e553ea72c ####
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* Balance: Added the need for subscriptions, currently costs 300 silver per Quadrum (15 in-game days).
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* Change: Default Thing Filter is now Food to speed up opening trade dialog.
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* Change: Updated code and API version numbers.
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* Change: POST to PUT type request on SetSubscriptionData
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* Change: Rename GlitterWorld_Colony to something more appropriate.
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* Change: Reduced debug log output a little bit.
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* Change: Removed duplicate error messages from Dialog_PrimeGetData.
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* Fixed: Some items that could be sold could not be bought back.
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* Fixed: Items should now be returned to the user if the trade fails to complete with the server for some reason.
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* Fixed: Prevent two popup windows from being shown when Negotiator is in bad health.
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* Fixed: Improved opening speed of Trade Dialog.
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* Fixed: Window Position and Size of Dialog_PrimeGetData.
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* Fixed: A17 does not support GZIP decompression, added preprocessor directive to disable.
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#### 2017-12-12, Builds a9191a89, ceef637c ####
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* Balance: Can no longer trade with GWP until faction name and base name is set for the current map.
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* Updates to to match server API changes.
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* Fixed a bug where if the Thing's CompQuality isn't currently set but the ThingDef has a CompQuality it caused duplicate items in the database.
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#### 2017-11-20, Build 8e77e4f4, 76a86d5a ####
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* Added Maintenance Warnings.
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* Compression of outbound data (B18 Only)
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* Userdata string is now includes the application version.
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* Custom version of RestSharp is now bundled.
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* GetData Window should now close properly on error and show information dialog behind.
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* Fixed texture in Def to work properly.
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* Fixed non-tradeable item error
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* Version is now 2.1.0.17/18
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#### 2017-11-17, Build 875e350e ####
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* Major refactoring of code, Moved most of the static code into a MapComponent class.
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* Saving and loading of Colony ID is now consistent compared to the old method of using the Prime console.
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* Moved most of the API code from Dialog_PrimeGetData and others into its own class.
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* Added more logging.
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* Improved feedback to user when errors occur.
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#### 2017-11-16, Build 03b46ac4 ####
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Break fix for some clients who couldn't negotiate SSL.
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#### 2017-11-16, Build 0e56b084 ####
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* Colonies are now assigned a unique ID per game save.
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* Fixed an exploit where having multiple consoles sped up delivery by a factor of console count.
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* The API was changed dramatically to allow metadata to be sent with orders.
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* Trade dialog can now be filtered. Removed colony name to make it fit.
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* Simplified the stacking of minified items.
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* Fixed some bugs where incorrect pricing was used for some items.
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#### 2017-11-10, Build 8d66112 ####
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* Fixed issue #6 with minified items not having any art after delivery.
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* Fixed issue #7 where minified items showed only a single item in stock.
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* Fixed issue with market side minified items not stacking properly in the trade dialog.
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* Fixed issue with ordering multiple minified items only delivering a single item
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#### 2017-11-10, Build 034ad1a0 ####
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* Added initial support for minified things in #1
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* Fixed issue #4 where items delivered weren't of the correct material.
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* Fixed issue #5, When the server has zero or less items in stock a NullRef is thrown.
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* Fixed an issue where the price wasn't calculated properly for items with damage.
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* Fixed an issue where minified items were delivered as the unpacked Thing and not minified.
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* Fixed the traders silver not displaying properly.
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* Bumped version. |