- 03 Aug, 2019 1 commit
-
-
Adam Leyshon authored
Develop See merge request GWP/Release!8
-
- 09 Jul, 2019 1 commit
-
-
Adam Leyshon authored
Update master See merge request GWP/Release!7
-
- 19 Apr, 2019 3 commits
-
-
Adam Leyshon authored
-
Adam Leyshon authored
-
Adam Leyshon authored
-
- 31 Mar, 2019 2 commits
-
-
Adam Leyshon authored
-
Adam Leyshon authored
-
- 28 Mar, 2019 1 commit
-
-
Adam Leyshon authored
Better error handling in general especially in GetData and Trade dialog. Updated Cake file to number the DLL files in the order they need to load.
-
- 27 Mar, 2019 1 commit
-
-
Adam Leyshon authored
-
- 22 Feb, 2019 2 commits
-
-
Adam Leyshon authored
-
Adam Leyshon authored
Moved the dev spawn check from MapComponent to GameComponent Added dialog box to enter reactivation token. Spawn check is no longer saved to gameasave file. Added more translation strings
-
- 17 Feb, 2019 3 commits
-
-
Adam Leyshon authored
-
Adam Leyshon authored
-
Adam Leyshon authored
-
- 16 Feb, 2019 5 commits
-
-
Adam Leyshon authored
-
Adam Leyshon authored
# Conflicts: # About/About.xml # About/PublishedFileId.txt # Glitterworld Prime/GlitterWorldApi.cs # Glitterworld Prime/Glitterworld Prime.csproj # Glitterworld Prime/Properties/AssemblyInfo.cs # nant.build
-
Adam Leyshon authored
-
Adam Leyshon authored
-
Adam Leyshon authored
Server no longer trusts our Subscription start/end tick so don't send them. Order request body is now compressed, should help with large orders. We now send our current tick when updating colony metadata.
-
- 15 Feb, 2019 1 commit
-
-
Adam Leyshon authored
No need for separate build profiles either. Changed many methods that were public to internal. Added new anti-cheat code that detects things spawned in Debug Mode. Updated translations. Updated About.xml to support B19 and 1.0 Added code to detect RimWorld version and set API market accordingly.
-
- 11 Feb, 2019 1 commit
-
-
Adam Leyshon authored
API updated to v4. Thing list is now only sent once during the first console use along with the mod list. Fixes #4, Combat Extended 1.0 was the culprit. ThingCategoryDef Ammo20mmFliegerfaust has no labelcap string set causing the nullref exception. TODO: Add translation strings for updated data screen. Update version number in XML Description. Update logo.
-
- 09 Feb, 2019 1 commit
-
-
Adam Leyshon authored
-
- 12 Nov, 2018 2 commits
-
-
Adam Leyshon authored
-
Adam Leyshon authored
Corrected typos in translation file Added check for very small silver amounts
-
- 08 Nov, 2018 2 commits
-
-
Adam Leyshon authored
Version is now 1.0.1.1
-
Adam Leyshon authored
Changed version tag from Unstable to 1.0 in description
-
- 20 Sep, 2018 1 commit
-
-
Adam Leyshon authored
0.18.1.0 released. See merge request GWP/Release!5
-
- 17 Sep, 2018 7 commits
-
-
Adam Leyshon authored
-
Adam Leyshon authored
-
Adam Leyshon authored
-
Adam Leyshon authored
-
Adam Leyshon authored
-
Adam Leyshon authored
Rename and refactored NAnt script. Changed API endpoints to reflect new versioning scheme.
-
Adam Leyshon authored
Rename and refactored NAnt script. Changed API endpoints to reflect new versioning scheme.
-
- 16 Sep, 2018 1 commit
-
-
Adam Leyshon authored
Fixed: HasUplink check now looks at the map of the pawn that initiated dialog rather than the visible map.
-
- 15 Sep, 2018 1 commit
-
-
Adam Leyshon authored
-
- 17 Aug, 2018 4 commits
-
-
Adam Leyshon authored
-
Adam Leyshon authored
Added new uplink building. See merge request GWP/Release!4
-
Adam Leyshon authored
Completely re-worked order system. See merge request GWP/Release!3
-
Adam Leyshon authored
Rebalanced power requirements and bill of materials. Started adding translation strings.
-